Learn Augmented Reality for the Apple Platform!
This book is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKit — all the available rendering technologies Apple has to offer, as well as a collection of fun projects for creating various real-world AR experiences.
After reading this book, you’ll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.
Take a deep dive into:
- AR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.
- Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.
- Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how you can use Reality Converter to convert, view and customize USDZ content.
- RealityKit: Find out how to set up and use RealityKit to build a face-based augmented reality app.
- Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.
- ARKit: Get a complete introduction to ARKit, Apple’s framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.
- Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.
- ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.