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Channel: Kodeco | High quality programming tutorials: iOS, Android, Swift, Kotlin, Unity, and more
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Introduction to Android Jetpack

Most Android apps now use the support libraries to help users add all kinds of updated widgets and to address compatibility issues across Android devices and OS versions. You’d be hard-pressed to find...

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Screencast: Basic Password Autofill

Password Autofill allows our apps to automatically populate the username and password and believe it or not, it only takes a few mouse clicks to do. The post Screencast: Basic Password Autofill...

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Android Background Processing Part 3: Services

Part three of our new Android Background Processing course is available today! In the final part of the course, you’ll take a look at the Android Service class. It’s a high-level Android component,...

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UndoManager Tutorial: How to Implement With Swift Value Types

Note: This tutorial was built for Xcode 10 and iOS 12. Undo made easy Nobody’s perfect. And once you implement UndoManager, your users don’t have to be either. UndoManager provides a simple way to add...

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New Course: Reproducing Popular iOS Controls

Have you ever had that moment when you were using an app and everything you touched just felt right? The app looked sleek, all the interactions were smooth, and the app as a whole was just a joy to...

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Creating a Framework for iOS

Update note: This tutorial was updated to iOS 12, Xcode 10, and Swift 4.2 by Lorenzo Boaro. The original tutorial was written by Sam Davies. Have you ever wanted to share a chunk of code between two or...

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Social Network Integration on Android

Many mobile apps require a user to create an account or to sign up for a service in order to use them. From a user’s point of view, this can be somewhat troublesome or annoying, and it’s not always...

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Screencast: Password Autofill by Domain

Password Autofill, once associated with a small server side file on your domain, can be used by iOS to suggest a previously saved username and password, making your login as simple as tapping the...

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Document-Based Apps Tutorial: Getting Started

Note: This tutorial requires at least Xcode 10, Swift 4.2, and iOS 12. Introduction It used to be the case that, if your app used documents, you needed to create your own document browser UI and logic....

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Reproducing Popular iOS Controls Part 2: Robinhood

Part two of our new course, Reproducing Popular iOS Controls, is ready for you today! In this part of the course, you’ll study and recreate three UI elements of the Robinhood app: Card-like newsfeed...

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Open Call: Co-Author for Upcoming Machine Learning Book

Looking for a unique opportunity to get involved in our newest project? For the past several months, two of the most experienced authors on the raywenderlich.com team have been working on a new book on...

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Screencast: Firebase for Android – Realtime Database

In this video tutorial, you'll see how to incorporate synchronized state into your Android app using Firebase Realtime Database. The post Screencast: Firebase for Android – Realtime Database appeared...

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Basic UIView Animation Tutorial: Getting Started

Update note: Ehab Amer updated this tutorial for Xcode 10 and iOS 12. Bjørn Ruud wrote the original. One of the coolest things about iOS apps is how animated they are. Views can nimbly fly across the...

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Data Structures & Algorithms in Swift Full Release Now Available!

Hey, Swifties! The full release of our Data Structures & Algorithms in Swift book is now available! The early access release of this book — complete with the theory of data structures and...

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Android Slices: Getting Started

At Google I/O 2018, Google announced a new way to present UI templates that can display rich, dynamic and interactive content from your app within the Google Search app and, later, in other places...

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Screencast: Coordinators

A coordinator design pattern, which makes heavy use of delegates and protocols, allows you to let your UIViewControllers do what they do best - display views! The post Screencast: Coordinators appeared...

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Reproducing Popular iOS Controls Part 3: App Store & Maps

The third part of new course, Reproducing Popular iOS Controls, is ready today! In this final part, you’ll dig into controls from Apple’s own apps to recreate a custom view controller transition from...

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Introduction to Unity Timeline

Developers often use cutscenes to tell parts of a game’s story and engage the player. Some games use specially pre-rendered animated scenes with higher detail models, while others use the actual...

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Moya Tutorial for iOS: Getting Started

Note: This tutorial uses Xcode 10 and Swift 4.2. The libraries it depends upon are not yet updated for Swift 4.2 but can be used without issue. You’ll need to ignore the single warning telling you that...

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Updated Course: Your First iOS App

If you’re a beginner to iOS development (or if you know someone who is), our Your First iOS App course is the place to start. This epic 48-episode course is updated for iOS 12 and Xcode 10. In this...

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