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Channel: Kodeco | High quality programming tutorials: iOS, Android, Swift, Kotlin, Unity, and more
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Server Side Swift with Vapor – Podcast S08 E05 [FREE]

The team from of “Server Side Swift with Vapor” shows us some of what is new in Vapor 3 and talks about the architecture and testing.

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Beginning Core Data [SUBSCRIBER]

Learn the basics of using Core Data in this beginning series! You’ll learn how to model your data with attributes and relationships; add and update records; and then fetch your data with sorting and...

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360|iDev 2018 Conference Highlights [FREE]

Multiple developers and speakers descended upon Denver for 360|iDev 2018. Learn what you missed and see to watch to hone your mobile app development skills!

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Swift Tutorial Part 1: Expressions, Variables and Constants [FREE]

Welcome to our mini-series on getting started with programming in Swift! In this series, you’ll learn some Swift programming basics using playgrounds.

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Meet Us at Droidcon SF 2018! [FREE]

We’ll be at Droidcon SF in November, 2018! Get some information about the conference — and grab your hidden raywenderlich.com code for discount conference tickets!

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Data Structures & Algorithms in Swift Updated for Swift 4.2 [FREE]

Data Structures and Algorithms in Swift has been fully updated for Swift 4.2 — come see what’s new in the book and how to grab your launch discount!

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The Navigation Architecture Component Tutorial: Getting Started [FREE]

In this tutorial, you’ll learn how to use the Navigation Architecture Component, which simplifies the implementation of navigation in Android apps.

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Swift Tutorial Part 2: Types and Operations [FREE]

Welcome to the second part of this learning Swift mini-series, where you’ll learn to use strings, type conversion, type inference and tuples.

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ARCore Sceneform SDK: Getting Started [SUBSCRIBER]

In this video tutorial, you’ll learn how to make augmented reality Android apps with ARCore using Sceneform.

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Swift Algorithm Club: Strassen’s Algorithm [FREE]

In this tutorial, you’ll explore the usefulness of algorithms and, specifically, how to implement Strassen’s Matrix Multiplication.

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Swift Tutorial Part 3: Flow Control [FREE]

Welcome to part 3 of our Swift tutorial, where you’ll learn how code decisions using Booleans and repeat tasks using loops to control the flow.

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Peek and Pop With 3D Touch [FREE]

In this tutorial, you’ll implement Peek and Pop, which enables you to preview content of the navigating view controller. You’ll also take a look at custom UIPreview Actions!

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Metal by Tutorials: Full Book Now Available! [FREE]

Metal by Tutorials is now available in full release – come see what’s inside and how to get your launch discount!

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Networking with URLSession [SUBSCRIBER]

Learn how to use URLSession, Apple's networking API, including when and how to use data, download and upload tasks, with or without a custom session delegate, and how the system manages background...

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iOS Animations by Tutorials Updated for Swift 4.2 and iOS 12 [FREE]

iOS Animations by Tutorials is now fully up-to-date for iOS 12 and Swift 4.2! Read on to see what’s inside, and how to take advantage of the launch discount!

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Converting your iOS App to Android Using Kotlin [FREE]

In this tutorial, you’ll see first-hand how similar these languages are and how simple it is to convert Swift to Kotlin by porting an iOS app to Android.

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Shared Web Credentials [SUBSCRIBER]

Implementing shared web credentials so your apps can access credentials stored for a website instead of requiring users to reenter a username and password.

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Background Modes - Audio [SUBSCRIBER]

Learn how to use an Audio background mode to enable your application to play audio while backgrounded.

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Runtime Mesh Manipulation With Unity [FREE]

One of the benefits of using Unity as your game development platform is its powerful 3D Engine. In this tutorial, you’ll get an introduction to the world of 3D objects and mesh manipulation.

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NSCoding Tutorial for iOS: How to Permanently Save App Data [FREE]

In this NSCoding tutorial, you’ll learn how to save and persist iOS app data so that your app can resume its state after quitting.

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