Video Tutorial: Beginner OpenGL ES and GLKit Part 4: Vertex Array Objects and...
Learn how to better organize your OpenGL ES code by creating a model class and vertex array objects. Video Tutorial: Beginner OpenGL ES and GLKit Part 4: Vertex Array Objects and a Model Class is a...
View ArticleHow to Save your Game’s Data: Part 1/2
Learn how to save your game’s data! Unbelievably, in the “old days” many games lacked the ability to save data. You would literally have to beat the game in one sitting! This often caused players to...
View ArticleHow to Save your Game’s Data: Part 2/2
Learn how to save your game’s data! Welcome to part two of this tutorial series that’s all about learning how to save data in a game! In the first part of this series, you learned how to store your...
View ArticleVideo Tutorial: Beginner OpenGL ES and GLKit Part 5: 3D Transformation
Learn how to use 3D transformations to move from a square to a cube: model, view, perspective, and viewport transformations. Video Tutorial: Beginner OpenGL ES and GLKit Part 5: 3D Transformation is a...
View ArticleReminder: Free Live Tech Talk (Reactive Cocoa) Tomorrow (Tuesday)!
Free live tech talk (Reactive Cocoa) tomorrow! This is a reminder that we are having a free live tech talk on Reactive Cocoa tomorrow (Tuesday Apr 8), and you’re all invited! Here are the details:...
View ArticleVideo Tutorial: Beginner OpenGL ES and GLKit Part 6: Texturing
Learn how to add texturing to your OpenGL app. Video Tutorial: Beginner OpenGL ES and GLKit Part 6: Texturing is a post from: Ray Wenderlich The post Video Tutorial: Beginner OpenGL ES and GLKit Part...
View ArticleReactiveCocoa Tech Talk Video
The first Tuesday of each month, one of the members of the team gives a Tech Talk, and by popular request we’ve started to stream these live. Today in our April Tech Talk, Colin Eberhardt (CTO of...
View ArticleVideo Tutorial: Beginner OpenGL ES and GLKit Part 7: Ambient Lighting
Learn how to create ambient lighting effects in your OpenGL ES apps. Video Tutorial: Beginner OpenGL ES and GLKit Part 7: Ambient Lighting is a post from: Ray Wenderlich The post Video Tutorial:...
View ArticleGrand Central Dispatch In-Depth: Part 1/2
Learn about concurrency in this Grand Central Dispatch in-depth tutorial series. Although Grand Central Dispatch (or GCD for short) has been around for a while, not everyone knows how to get the most...
View ArticleVideo Tutorial: Beginner OpenGL ES and GLKit Part 8: Diffuse Lighting
Learn how to create diffuse lighting effects in your OpenGL ES apps. Video Tutorial: Beginner OpenGL ES and GLKit Part 8: Diffuse Lighting is a post from: Ray Wenderlich The post Video Tutorial:...
View ArticleGrand Central Dispatch In-Depth: Part 2/2
Learn about concurrency in this Grand Central Dispatch in-depth tutorial series. Welcome to the second and final part of this Grand Central Dispatch in-depth tutorial series! In the first part of this...
View ArticleVideo Tutorial: Beginner OpenGL ES and GLKit Part 9: Specular Lighting
Learn how to create specular lighting effects in your OpenGL ES apps. Video Tutorial: Beginner OpenGL ES and GLKit Part 9: Specular Lighting is a post from: Ray Wenderlich The post Video Tutorial:...
View ArticleGoing Indie: The raywenderlich.com Podcast Episode 5
Episode 5: Going Indie In this episode, we chat with special guest David Smith from Developing Perspective about being an independent app developer: from succeeding on the App Store to schedules to...
View ArticleAddress Book Tutorial in iOS
Meet our Furry Little Friends! Although Objective C is an object-oriented language, not all of the frameworks you’ll use while developing for iOS are object-oriented. Some are written in C, such as...
View ArticleVideo Tutorial: Beginner OpenGL ES and GLKit Part 10: Importing Models
Learn how to import models into your OpenGL ES apps. Video Tutorial: Beginner OpenGL ES and GLKit Part 10: Importing Models is a post from: Ray Wenderlich The post Video Tutorial: Beginner OpenGL ES...
View ArticleBeat ‘Em Up Game Starter Kit Second Edition (Sprite Kit Version) Now Available!
Fully updated for iOS 7 and Sprite Kit! Good news – Allen Tan has just released a major new second edition to his Beat ‘Em Up Game Starter Kit. It is now fully updated for iOS 7 and Sprite Kit! This...
View ArticleIntroduction to CocoaPods Tutorial
Make an app with several library dependencies with ease! 4/14/2014: Fully updated for CocoaPods 0.31 and iOS 7 (original post by Marcelo Fabri, update by Joshua Greene). In this tutorial, you’ll learn...
View ArticleWe’re Hiring: Editor-In-Chief at raywenderlich.com
Apply to be Editor-in-Chief! As you may know, our primary focus at raywenderlich.com is developing high quality programming tutorials. Our goal is to take the coolest and most challenging topics and...
View ArticleVideo Tutorial: Beginner OpenGL ES and GLKit Part 11: Making a Simple 3D Game...
Learn the first part of making a simple 3D game with OpenGL ES and GLKit: creating a scene graph. Video Tutorial: Beginner OpenGL ES and GLKit Part 11: Making a Simple 3D Game (Part 1) is a post from:...
View ArticleHow to Make a Line Drawing Game with Sprite Kit
Learn how to make a line drawing game like Flight Control! In 2009, Firemint introduced the line drawing game to the world when they released the incredibly popular Flight Control. In a line drawing...
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