The first Tuesday of each month, one of the members of the team gives a Tech Talk, and by popular request we’ve started to stream these live.
Today in our May Tech Talk, Kim Pedersen (Tutorial Team member) and Wes Paugh (Developer of 100 Rogues) gave an excellent talk and Q&A on Procedural Level Generation in Games.
Here’s the video for anyone who didn’t get a chance to watch!
Helpful Links
Here are some handy links to learn more about Procedural Level Generation in Games:
- Download slides
- Download demo code
- Procedural Level Generation in Games Using Drunkard Walk, Part 1
- Procedural Level Generation in Games Using Drunkard Walk, Part 2
- Procedural Level Generation in Games Using Cellular Automaton, Part 1
- Procedural Level Generation in Games Using Cellular Automaton, Part 2
- Rogue Basin
- Procedural Content Generation Wiki
- Roguelike Radio
- Kim Pedersen on Twitter
- Wes Paugh on Twitter
Want to Join Us Next Month?
Thanks again Kim and Wes for giving a great talk and Q&A, having the guts to present to a live audience :] And thank you to everyone who attended – we hope you enjoyed it!
Next month, our June Tech talk will be a special session right after the WWDC keynote titled WWDC Keynote: Podcasters React, where podcasters Mic Pringle, Tammy Coron, Jake Gundersen, and Felipe Laso Marsetti will be sharing their live reactions to the announcements – and you can share yours too with the live Q&A!
We will be broadcasting this talk live on Monday, Jun 2 at 3:00 PM EST, so if you want to join us sign up here! As you watch the talk, you can submit any Q&A you may have live.
Hope to see some of you there! :]
Procedural Level Generation in Games Tech Talk Video is a post from: Ray Wenderlich
The post Procedural Level Generation in Games Tech Talk Video appeared first on Ray Wenderlich.