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Screencast: What’s New in Swift 4: Miscellaneous Changes

Swift 4 adds a bunch of new changes to the language that can affect your day-to-day coding. This screencast covers a few of them. The post Screencast: What’s New in Swift 4: Miscellaneous Changes...

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Screencast: What’s New in UIKit: Accessibility Improvements

UIKit also comes with some new accessibility improvements as well as a way to define color sets. This screencast will cover how to use these new features. The post Screencast: What’s New in UIKit:...

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Getting Started with Android Wear with Kotlin

Android Wear is a version of the Android operating system designed for smartwatches. It lets you check notifications, track your fitness, answer phone calls and much more – all without pulling out your...

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Screencast: What’s New in UIKit: Tableview Improvements

UIKit adds some cool features to table views such as batching updates and leading and trailing swipes. In this screencast, you'll learn how to use them. The post Screencast: What’s New in UIKit:...

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Creator of Pixaki and Full-Time Indie iOS Dev: A Top Dev Interview With Luke...

Creator of Pixaki app, Luke Rogers Welcome to another installment of our Top App Dev Interview series! Each interview in this series focuses on a successful mobile app or developer and the path they...

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Baby It’s iPhone Time! Merry Christmas Song

As you may or may not know, we have a tradition where each year, we sing a silly Christmas song about a geeky topic. This year, we have made a song titled “Baby It’s iPhone Time”, sung to the tune of...

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Updated Course: Testing in iOS

A few weeks ago, we released an update to our Networking with URLSession course, which brings everything in our Getting Started with iOS category up to date for iOS 11, Swift 4, and Xcode 9. If you’re...

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Internationalizing Your iOS App: Getting Started

Update note: This tutorial has been updated for iOS 11 and Xcode 9 by Richard Critz. The original tutorial was written by Sean Berry with updates by Ali Hafizji. Creating a great iOS app is no small...

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Gradle Tutorial for Android: Getting Started

One of the vital parts of creating an app, along with the development itself, is the process of building – putting together the modules and specifying the interactions between them. The primary goal of...

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Screencast: What’s New in Xcode 9: Source Code Improvements

Xcode 9 provides a bevy of features that will help you write your code. In this screencast, you'll get a tour of them. The post Screencast: What’s New in Xcode 9: Source Code Improvements appeared...

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React Native Tutorial: Building Android Apps with JavaScript

React Native Tutorial: Build native Android applications with JavaScript. In this React Native tutorial you’ll learn how to build native apps based on the hugely popular React JavaScript library. What...

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Screencast: What’s New in Xcode 9: Source Control Improvements

No need to keep a command line prompt open. With Xcode 9, we get better source control management with GitHub integration built right in to the IDE. The post Screencast: What’s New in Xcode 9: Source...

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Open Source Swift, Raspberry Pi, and Firebase – Podcast S07 E07

In this episode Louie de la Rosa from Capital One joins Dru and Janie to talk about Open Swift applications on the server and the Raspberry Pi, and then Janie braves the world of Firebase. [Subscribe...

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How To Make A Game Like Bomberman With Unity

Update note: This tutorial has been updated to Unity 2017.1 by Brian Broom. The original tutorial was written by Eric Van de Kerckhove. Blowing stuff up is fun. Blowing stuff up with friends is even...

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OAuth 2.0 with Swift Tutorial

Update note: This tutorial has been updated to Swift 4 by Owen Brown. The original tutorial was written by Corinne Krych. Take a look at a few different OAuth 2.0 libraries, and find out how to...

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Screencast: What’s New in Xcode 9: Debugging Improvements

Xcode 9 offers improvements when it comes to debugging your code. This screencast will cover a few of them. The post Screencast: What’s New in Xcode 9: Debugging Improvements appeared first on Ray...

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Using Spots Framework for Cross-Platform Development

Spots is an open-source framework that enables you to design your UI for one platform, and use it on iOS, tvOS, and macOS. This lets you spend more time working on your app, and less time porting it...

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Android Accessibility Tutorial: Getting Started

Most people will have at least a short term disability at some time that makes it difficult to use their mobile device. This includes someone who was born blind, or lost fine motor skills in an...

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Document Based Apps: Defining Custom File Extensions

When writing a document based app, Xcode allows you to define your own file extension. This screencast will walk you through the process. The post Document Based Apps: Defining Custom File Extensions...

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Unreal Engine 4 Tutorial: Artificial Intelligence

In video games, Artificial Intelligence (AI) usually refers to how a non-player character makes decisions. This could be as simple as an enemy seeing the player and then attacking. It could also be...

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