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RxSwift: Transforming Operators

This tutorial has been taken from Chapter 7, “Transforming Operators” of our book RxSwift: Reactive Programming with Swift. The book covers everything from basic Rx theory, all the way up to error...

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Background Promises in PromiseKit

In this screencast, you'll learn how to run Promises in the background with PromiseKit The post Background Promises in PromiseKit appeared first on Ray Wenderlich.

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Screencast: Server Side Swift with Perfect: Persisting Models with StORM

In this screencast, you'll learn how to persist your Server Side Swift with Perfect data models into a database using StORM. The post Screencast: Server Side Swift with Perfect: Persisting Models with...

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RWDevCon 2017 Post-Mortem

We recently finished our third annual hands-on tutorial conference: RWDevCon 2017. During our three days together, we had 2 workshops, 3 open bars, 6 inspiration talks, 24 hands-on tutorials, and 275...

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RxSwift: Transforming Operators in Practice

This tutorial has been taken from Chapter 8, “Transforming Operators in Practice” of our book RxSwift: Reactive Programming with Swift. The book covers everything from basic Rx theory, all the way up...

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Screencast: Beginning C# with Unity Part 27: Overloading

In this video, you'll learn how to create the same methods but with different parameters. The post Screencast: Beginning C# with Unity Part 27: Overloading appeared first on Ray Wenderlich.

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How To Use Git Source Control with Xcode 8

Update: Updated for Xcode 8 by Richard Critz. Original tutorial by Malek Trablesi and previously updated by Felipe Laso-Marsetti. Whether you’re a solo developer or working on a team, if you’re not...

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Updated Course: Beginning iOS Animations

We’ve been busy updating courses for our raywenderlich.com subscribers, and we have another one to offer you. Today, we’re excited to release an update to the popular Beginning iOS Animations course,...

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How to Make a Match 3 Game in Unity

Match 3 games are some of the most popular games on the market. From Candy Crush to Bejeweled, Match 3 games are enjoyed by many, and are part of a classic age-old genre of tile-matching games. In a...

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Parsing JSON Using Swift

In this video, you'll learn how to parse JSON files into Swift using native methods. The post Parsing JSON Using Swift appeared first on Ray Wenderlich.

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Server Side Swift with Perfect: CRUD Database Operations with StORM

In this screencast, you'll learn how you can create, read, update, and delete data in a database using Perfect, a popular server side Swift framework - using it's built-in object relational mapping...

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How to Make a Game Like Stack

In this SceneKit tutorial, you’ll learn how to create a game like Stack. Have you ever seen one of those amazing 3D games that uses slick simplistic graphics and requires a steady timed tapping finger...

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SwiftyBeaver Tutorial for iOS: A Logging Platform for Swift

Bugs come in all shapes and sizes. Some bugs are nice and fuzzy and easy to fix because you can launch your app and go right to spot where the bug happens. If you’re lucky, Xcode will even show you...

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New Course: Publishing to the App Store

Today we’re proud to release Publishing to the App Store, our 20th course since WWDC! In this focused, 3-part course for beginning developers, you’ll be guided through the process of submitting your...

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Bond Tutorial: Bindings in Swift

The name’s Bond, Swift Bond Note: Updated for Xcode 8.3, iOS 10.3, and Swift 3.1 by Tom Elliott. Original tutorial by Colin Eberhardt. Almost any app you can think of needs to be able to fetch some...

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FileManager Class Tutorial for macOS: Getting Started with the File System

macOS File System The file system in macOS underlies every app — and the FileManager class has a lot to do with that. Your app is stored in the Applications folder, users store documents in their...

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Parsing JSON with Gloss

In this screencast, you'll learn how to parse JSON using the Gloss swift library. The post Parsing JSON with Gloss appeared first on Ray Wenderlich.

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Server Side Swift with Perfect: Basic Controllers

In this screencast, you will learn how to better organize the code in your Server Side Swift with Perfect projects, by refactoring to use basic controller objects. The post Server Side Swift with...

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Unreal Engine 4 Blueprints Tutorial

Blueprints is the visual scripting system inside Unreal Engine 4 and is a fast way to start prototyping your game. Instead of having to write code line by line, you do everything visually: drag and...

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Beginning C# with Unity: Class Constructors

In this episode, you'll learn how to create constructors for your C# classes. The post Beginning C# with Unity: Class Constructors appeared first on Ray Wenderlich.

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