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Charles Proxy Tutorial for iOS

Let’s face it – we’ve all written code that just doesn’t work correctly, and debugging can be hard. It’s even more difficult when you’re talking to other systems over a network. Fortunately, Charles...

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Video Tutorial: Practical Instruments Part 5: Memory

In this video tutorial, you'll learn how to track down and fix memory leaks using the Debug Memory Graph and the Leaks Template. The post Video Tutorial: Practical Instruments Part 5: Memory appeared...

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Video Tutorial: Practical Instruments Part 6: Core Animation

Get a look at how you can profile and improve the performance of your app's UI and how to find slowdowns that won't show up in Time Profiler. The post Video Tutorial: Practical Instruments Part 6: Core...

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ResearchStack Tutorial: Getting Started

In April of 2016, Open mHealth announced the release of ResearchStack, an open-source SDK for building research study apps on Android. This opens up exciting possibilities for researchers looking to...

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Unity Games by Tutorials Updated for Unity 5.6

Good news – we’ve been hard at work updating our popular book Unity Games by Tutorials for Unity 5.6, and the new version of the book is available today! We’ve gone through the entire book and updated...

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Getting Started with fastlane: Creating Screenshots

In this screencast, you'll learn how to automate the process of taking screenshots in multiple languages. The post Getting Started with fastlane: Creating Screenshots appeared first on Ray Wenderlich.

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Video Tutorial: Practical Instruments Part 7: Energy

Learn what kinds of things can affect your app's energy usage as well as some strategies for tracking down and fixing problems. The post Video Tutorial: Practical Instruments Part 7: Energy appeared...

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Video Tutorial: Practical Instruments Part 8: Conclusion

In this conclusion video, you'll get a recap of what you've learned about Instruments so far and a few pointers for further study. The post Video Tutorial: Practical Instruments Part 8: Conclusion...

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Beginning C# with Unity Part 29: Interfaces

In this episode, you'll learn how to create interfaces and why they are important. The post Beginning C# with Unity Part 29: Interfaces appeared first on Ray Wenderlich.

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iBeacon Tutorial with iOS and Swift

Update note: Updated for iOS 10, Swift 3 and Xcode 8.2.1 by Owen Brown. Original post by Tutorial Team member Chris Wagner. Have you ever wished that your phone could show your location inside a large...

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Introducing Advanced Apple Debugging & Reverse Engineering

For the past ten months, we’ve been working on a tremendously exciting new book: Advanced Apple Debugging & Reverse Engineering! We revealed the book at our third annual tutorial conference,...

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Video Tutorial: Advanced Swift 3 Part 1: Introduction

In this introductory video, find out what you'll learn in the Advanced Swift 3 tutorial series! The post Video Tutorial: Advanced Swift 3 Part 1: Introduction appeared first on Ray Wenderlich.

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Video Tutorial: Advanced Swift 3 Part 2: Protocol-Oriented Programming

Swift protocols give all nominal types polymorphic behavior. This video compares class versus protocol based designs. The post Video Tutorial: Advanced Swift 3 Part 2: Protocol-Oriented Programming...

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Video Tutorial: Advanced Swift 3 Part 3: Custom Operators

Swift gives you the ability to create your own operators with custom precedence. This video shows you how to tap into this power. The post Video Tutorial: Advanced Swift 3 Part 3: Custom Operators...

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New Course: Advanced Swift 3

We have had the basics of Swift well-covered with our Beginning Swift and Intermediate Swift courses, but raywenderlich.com subscribers have been asking for a more advanced look at the language....

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CocoaPods Tutorial for Swift: Getting Started

Use this CocoaPods tutorial for swift to learn how to manage third-party library dependencies. Update Note: This tutorial has been updated to Xcode 8.3 and Swift 3.1 by Joshua Greene. The original...

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Advanced VR Mechanics With Unity and the HTC Vive Part 1

VR is more popular than ever, and making games has never been easier. But to offer a really immersive experience, your in-game mechanics and physics need to feel very, very real, especially when...

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Video Tutorial: Advanced Swift 3 Part 4: Protocols and Generics

This video reviews generics and shows you how to make them more specific with protocol constraints. The post Video Tutorial: Advanced Swift 3 Part 4: Protocols and Generics appeared first on Ray...

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Video Tutorial: Advanced Swift 3 Part 5: Values and References

This video takes a closer look at the difference between values and references and how it affects mutability. The post Video Tutorial: Advanced Swift 3 Part 5: Values and References appeared first on...

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Getting Started with Fastlane: Submitting to the App Store

In this video, you'll learn how to combine all your other lanes to create a general purpose lane that will not only build, provision and take screenshots or your app but also submit it to the app store...

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