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Introduction to the SpriteKit Scene Editor

Update 05/12/17: Updated for Swift 3.1, iOS 10 and Xcode 8.3 by Caroline Begbie. Original tutorial by Morten Faarkrog. Run, run, run! Did you know that creating game levels can be easy, fun and done...

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Video Tutorial: Advanced Swift 3 Part 6: Implementing Copy-on-Write

Swift collections have value semantics and good performance because they are implemented with copy-on-write. Learn how to do this for your own types. The post Video Tutorial: Advanced Swift 3 Part 6:...

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How To Secure iOS User Data: The Keychain and Touch ID

Learn how to secure your app using Touch ID Update note: This tutorial has been updated for Xcode 8.3.2 and Swift 3.1 by Tim Mitra. The original tutorial was also written by Tim Mitra. Protecting an...

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Advanced Apple Debugging & Reverse Engineering – Available Now!

We’re excited to announce that the full version of Advanced Apple Debugging & Reverse Engineering is available now on the raywenderlich.com store! The full version of the book has a full five...

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Video Tutorial: Advanced Swift 3 Part 7: Custom Sequences

The Sequence protocol is foundational to standard library's collection data structures and algorithms. Learn how to tap into this powerful system. The post Video Tutorial: Advanced Swift 3 Part 7:...

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Video Tutorial: Advanced Swift 3 Part 8: Custom Collections

The Collection protocol provides capability over a simple Sequence; gain functionality and access to more efficient implementations to standard algorithms. The post Video Tutorial: Advanced Swift 3...

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Assembly Register Calling Convention Tutorial

This tutorial has been taken from Chapter 10, “Assembly Register Calling Convention” of our book Advanced Apple Debugging & Reverse Engineering. The book covers advanced debugging tools in detail,...

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Windows and WindowController Tutorial for macOS

Update note: This Windows and WindowController Tutorial for macOS has been updated to Xcode 8 and Swift 3 by Warren Burton. The original tutorial was written by Gabriel Miro. Windows and...

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Custom LLDB Commands in Practice

LLDB: With this information, nothing is out of reach! Welcome to a “special edition” article inspired by our new Advanced Apple Debugging & Reverse Engineering book! This article will showcase the...

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Video Tutorial: Advanced Swift 3 Part 9: Ranges

In this video you will learn about the Swift range types in detail and how they can be extended without repeating yourself. The post Video Tutorial: Advanced Swift 3 Part 9: Ranges appeared first on...

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Video Tutorial: Advanced Swift 3 Part 10: Types as Documentation

The type system can prevent usage errors and bugs from sneaking into your code. Learn to make compiler errors your friend and prevent problems at runtime. The post Video Tutorial: Advanced Swift 3 Part...

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Beginning C# with Unity Part 30: Polymorphism

In this episode, you'll learn about polymorphism in C# and how that comes into play with your objects. The post Beginning C# with Unity Part 30: Polymorphism appeared first on Ray Wenderlich.

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Full-Time Indie iOS Dev and Co-Founder of 1Button: A Top Dev Interview With...

Co-Founder of 1Button, Thomas Castel Welcome to another installment of our Top App Dev Interview series! Each interview in this series focuses on a successful mobile app or developer and the path they...

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Advanced Apple Debugging & Reverse Engineering Wrap-Up — And Last Day for...

We’re wrapping up launch week for Advanced Apple Debugging!It’s been an exciting week for our newest book, Advanced Apple Debugging and Reverse Engineering. We led off with with the book announcement,...

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Video Tutorial: Advanced Swift 3 Part 11: ARC with Objects

Swift uses Automatic Reference Counting to determine when it can release memory. Learn when to use unowned & weak to prevent reference cycles & lost memory. The post Video Tutorial: Advanced...

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Eureka Tutorial – Start Building Easy iOS Forms

Many apps let the user enter information via a form interface. Forms can vary in complexity, from simple username and password screens, to more involved interfaces like those for a contact book or...

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Using Protocol Buffers in Swift

Protocol buffers are like a super-efficient version of JSON or XML. Learn how to use them in your swift apps with this short, high quality screencast. The post Using Protocol Buffers in Swift appeared...

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Video Tutorial: Advanced Swift 3 Part 12: ARC with Closures

Closures face the same challenges that classes do when it comes to memory management. Use weak and unowned with closure captures to prevent leaks. The post Video Tutorial: Advanced Swift 3 Part 12: ARC...

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Video Tutorial: Advanced Swift 3 Part 13: Unsafe Memory Access

By default, Swift prevents access to uninitialized raw memory. Learn to circumvent this safety when interfacing with an unsafe language or gain performance. The post Video Tutorial: Advanced Swift 3...

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Top 10 Most Popular iOS Tutorials on raywenderlich.com

Have you ever wondered which iOS tutorials are the most popular on our site? That’s something we’ve wondered as well — and now we have the answer for you! A long time ago, in an internet far far away,...

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