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How to make a RESTful app with Siesta

Fetching data over the network is one of the most common tasks in mobile apps. Therefore, it’s no surprise that networking libraries such as AFNetworking and Alamofire are some of the most popular...

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Introducing the Game On Book Launch Event!

We’re excited to introduce an amazing lineup of new and updated books as part of our Game On book launch! We have four new and updated books as part of our Game On event: ARKit by Tutorials: The...

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Drawing in iOS – Part 2: Core Graphics

Part two of our new course, Drawing in iOS, is available today! If you’re familiar with the basics of creating iOS user interfaces, but want to take your skills up a notch, this course is for you. In...

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Geofencing with Core Location: Getting Started

Update note: Andy Pereira updated this tutorial for Xcode 9.3 and Swift 4.1. Let’s get geofencing! Geofencing notifies your app when its device enters or leaves geographical regions you set up. It lets...

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Metal Rendering Pipeline Tutorial

This is an excerpt taken from Chapter 3, “The Rendering Pipeline”, of our book Metal by Tutorials. This book will introduce you to graphics programming in Metal — Apple’s framework for programming on...

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TapTargetView for Android Tutorial

Releasing a new feature for your app sounds exciting, and you can’t wait to have your users use it. But what if your users didn’t use that feature at all, or worst case they don’t even know that the...

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Screencast: Dynamic Type: Managing Layout

Dynamic Type can directly impact your layout. This video will show you how to adapt your layout to larger or smaller text based whether an accessbility style has been selected. The post Screencast:...

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Oculus Go Overview

At this year’s F8 developer conference, Facebook made a bit of a splash. Their long-awaited VR headset — Oculus Go — was released to the public for an affordable price of $199.99. In one stroke,...

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Building a Portal App in ARKit: Getting Started

This is an excerpt taken from Chapter 7, “Creating Your Portal”, of our book ARKit by Tutorials. This book show you how to build five immersive, great-looking AR apps in ARKit, Apple’s augmented...

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Building a Portal App in ARKit: Adding Objects

This is an excerpt taken from Chapter 8, “Adding Objects to Your World”, of our book ARKit by Tutorials. This book show you how to build five immersive, great-looking AR apps in ARKit, Apple’s...

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Building a Portal App in ARKit: Materials and Lighting

This is an excerpt taken from Chapter 9, “Materials and Lighting”, of our book ARKit by Tutorials. This book show you how to build five immersive, great-looking AR apps in ARKit, Apple’s augmented...

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Test Driven Development Tutorial for iOS: Getting Started

Test Driven Development (TDD) is a popular way to write software. The methodology dictates that you write tests before writing supporting code. While this may seem backward, it has some nice benefits....

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Kotlin Sealed Classes

In this video tutorial, see how to use Kotlin Sealed Classes to create limited hierarchies that act like enums but allow you to create multiple instances. The post Kotlin Sealed Classes appeared first...

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Unity Beat ’Em Up Game Tutorial – Getting Started

This is an excerpt taken from Chapter 1, “Getting Started”, of our book Beat ’Em Up Game Starter Kit – Unity, which equips you with all tools, art and instructions you’ll need to create your own...

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WWDC 2018 First Impressions Livecast

Hopefully you enjoyed the WWDC 2018 Keynote and Platforms State of the Union presentations yesterday — we certainly did! In true Apple form, the 2018 Keynote contained a lot of pomp and circumstance,...

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Trigonometry for Game Programming – SpriteKit and Swift Tutorial: Part 1/2

sup { font-size: 80%; vertical-align:super; } blockquote { padding-left: 30px; } Update note: Bill Morefield updated this tutorial for Xcode 9.3, Swift 4.1, and iOS 11. Matthijs Hollemans wrote the...

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Trigonometry for Game Programming – SpriteKit and Swift Tutorial: Part 2/2

sup { font-size: 80%; vertical-align:super; } blockquote { padding-left: 30px; } Update note: Bill Morefield updated this tutorial for Xcode 9.3, Swift 4.1, and iOS 11. Matthijs Hollemans wrote the...

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Unity Tutorial Part 1: Getting Started

This is an excerpt taken from Chapter 1, “Hello Unity” of our book Unity Games by Tutorials, newly updated for Unity 2018.1, which walks you through creating four Unity games from scratch — and even...

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Design Patterns by Tutorials: Full Release Now Available!

We’re happy to announce that the complete digital edition of our Design Patterns by Tutorials book is now available! Design patterns are reusable, template solutions to common development problems;...

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Server Side Swift with Vapor – 5 New Chapters Available!

Exciting mid-week news! The third early access release of our Server Side Swift with Vapor book is now available! New to Vapor? That’s okay. This book begins with the basics of web development and...

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